This is rougelike game which i started working on previously.
cskartikey
Check their project out: The Journey
ILikeMice
Check their project out: EP-01 finale
somebody else
Check their project out: Escape room in slack
Neon
Check their projects out: Hacker news checker, Market , Artophage, Slack - Zeon
Mikolaj
Check their project out: GitForest
Tetie
Check their project out: babble (database)
Sahil
Check their project out: make a website and make jekyll theme to test the jekyll theme on the website.
Akaalroop
Check their project out: Space Dodge (Website)
By shipping your project, you're marking it as complete and it'll enter matchmaking. However, you will NOT be able to edit it anymore.
Final boss, fixes. Code is crap and i will try to do next project without zenject which is a double edged sword. Maybe i am using it incorrectly but with some transitions and non monobehaviour it becomes very weird :p
More rooms, some balance. Also final boss sprite (fight is coming :D)
Now you can change your character :D
Hub, more main menu stuf, loading screen, meta-progression, and more!
Forgot to mention that i changed enemies AI a bit and added EXP system. Empty post looks sad so here is a new enemy type NotGoomba
Ghost Collides fix, level change
Soo... now it is able to spawn random rooms, enemies and it has non working exit :D
generation finally works :D
New level system, currently something unknown is going on and rest of free space doesn't want to fill up :p
Candies and vending machines :D
+3 items, current health/energy/money fix, player deal damage rework
+2 item
+ small crash fix
Now it more obvious that we are in the elevator with background
2 new Enemy types
New active item, jar of acid which player throws into enemies!
New active module... Yes this is additional jump XD
Too long to draw...
Tried to implement pixel perfect camera, temporar sprites are broken but trails, line reneder and sprites looks more pixelated so i don't need to draw real pixel art :D
Know all kinds of pick ups has short description and projectiles got small overhaul (now data is transfered to ScriptableObjects)
Now when you are in stat to pick up Item there is window which describes what this item does, in future i will add such function to every thing interactive like vending machines, module, etc
Add something like a health bar for the boss