SillyRobotGame

SillyRobotGame

•  •  20 updates •  28h 32m

This is rougelike game which i started working on previously.

By Ivan

Timeline

Ivan
Ivan 3h spent working 77d ago

Final boss, fixes. Code is crap and i will try to do next project without zenject which is a double edged sword. Maybe i am using it incorrectly but with some transitions and non monobehaviour it becomes very weird :p

Rino Rino 3 months ago

Add something like a health bar for the boss

Ivan
Ivan 1h spent working 78d ago

More rooms, some balance. Also final boss sprite (fight is coming :D)

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Ivan
Ivan 1h spent working 80d ago

Now you can change your character :D

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Ivan
Ivan 4h spent working 81d ago

Hub, more main menu stuf, loading screen, meta-progression, and more!

Ivan
Ivan 19m spent working 82d ago

Forgot to mention that i changed enemies AI a bit and added EXP system. Empty post looks sad so here is a new enemy type NotGoomba

Ivan
Ivan 2h spent working 82d ago

Ghost Collides fix, level change

Ivan
Ivan 2h spent working 83d ago

Soo... now it is able to spawn random rooms, enemies and it has non working exit :D

Ivan
Ivan 32m spent working 83d ago

generation finally works :D

Ivan
Ivan 5h spent working 83d ago

New level system, currently something unknown is going on and rest of free space doesn't want to fill up :p

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Ivan
Ivan 29m spent working 85d ago

Candies and vending machines :D

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Ivan
Ivan 1h spent working 86d ago

+3 items, current health/energy/money fix, player deal damage rework

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Ivan
Ivan 19m spent working 86d ago

+2 item
+ small crash fix

Ivan
Ivan 45m spent working 86d ago

Now it more obvious that we are in the elevator with background

Ivan
Ivan 40m spent working 87d ago

2 new Enemy types

Ivan
Ivan 10m spent working 89d ago

New active item, jar of acid which player throws into enemies!

Ivan
Ivan 22m spent working 89d ago

New active module... Yes this is additional jump XD

Ivan
Ivan 43m spent working 89d ago

Too long to draw...

Ivan
Ivan 20m spent working 89d ago

Tried to implement pixel perfect camera, temporar sprites are broken but trails, line reneder and sprites looks more pixelated so i don't need to draw real pixel art :D

Ivan
Ivan 1h spent working 90d ago

Know all kinds of pick ups has short description and projectiles got small overhaul (now data is transfered to ScriptableObjects)

Ivan
Ivan 49m spent working 90d ago

Now when you are in stat to pick up Item there is window which describes what this item does, in future i will add such function to every thing interactive like vending machines, module, etc