cozy cooking game where you can drag and drop ingredients to create a total of 6 different soups! still a WIP
Neon
Check their projects out: Hacker news checker, Market , Artophage, Slack - Zeon
isobel-p
Check their project out: GameMaster
By shipping your project, you're marking it as complete and it'll enter matchmaking. However, you will NOT be able to edit it anymore.
Replaced all the placeholders with a bunch of art assets and adjusted them and finished the cooking function!
Updated cooking function recipes so now it detects what name of soup you are making. Minimum amount of ingredients to make a soup is 2, maximum is 3.
I started learning shaders for the first time! and after playing around with different settings and nodes I was able to create the following shader for a water material
I added edge colliders to the mesh for interaction physics but I found that the mesh made things too laggy in the editor and when running the game
Added some more small features to the shader editor
Finished making scripts for the mesh and custom editor for the water shader
Made scripts for the mesh for the water shader that the game will have in the pond area
I learned how to do platformer movement on polygons and added more ingredients to the cooking function. Also updated the cooking screen so that you can delete/add ingredients to inventory slots.
I was trying to track the list of ingredients being added but the list kept adding the ingredient more than once so I thought there was a framerate issue and that engine thought that the mouse was being clicked more than once so i spent a long time debugging... and then i realized I just forgot to break out of my for loop. Anways it can track the list of ingredients now so yay
I figured out how to get the basic function working for the cooking mechanic. It spawns ingredients and detects which ingredients you put in the pot.