Chronoelegy

Chronoelegy

•  •  6 updates •  52h 44m

A story about time travel, using the minecraft game engine™️!

By felix

Timeline

felix
felix 14h spent working 72d ago

So, it's been a while...
Since last update I got a lot of very cool stuff workingish like a grappling blade thing and some more very fun movement tech.
Unfortunatly I was informed that projects for other YSWSs are NOT allowed on journey and this was for hackcraft sooo:
THIS PROJECT WILL NOT SHIP. WITHDRAW YOUR STONKS PLS

felix
felix 7h spent working 79d ago

So I kinda forgot to post an update yesterday and did not do that much today but now we have:
New movement code and sliding
Epic wallrunning and jumping
Many lost hours because SOMEONE at mojang rounded the collision code and only approximately checked for HORIZONTAL collision but used precise for VERTICAL which my sensitive wallrun detection heavily relied on
Some kind of WIP blade that can grapple and will soon do some satisfying slicing

felix
felix 5h spent working 81d ago

Today I decided to do a full 180 and focus on fun instead of story as this is never going to be perfect anyways, I have started working on some movement tech that I will be continuing tomorrow.

felix
felix 15h spent working 83d ago

So I just got operated :(
Well anyways recently I added these tables with dynamic legs and a pretty item preview.
Now all clocks actually show the in game time,
And I also added some custom crosshairs and cursors.
Currently I am working on a system that allows you to repair these pocket watches and it is coming along nicely :)

I am kind of losing track of my updates so you can now find the WIP source code on github!
That's it for today... we have about 10 days remaining and no game, so I will get back to coding now

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felix
felix 55m spent working 87d ago

Did I completely ignore my todos? Well yes, but now we have a Cuckoo Clock (does not work yet)
and a table that can display items and will do some more important stuff later.

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felix
felix 3h spent working 87d ago

Previously done:
Added a grandfather's clock.
Added a custom title screen.
Added way too much post processing.

Done now:
Added a dialogue system.
Added depth of field.

Working on:
Make clock handles rotate correctly
Build the map.

To do:
The game

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